NASAMW DBA Scoring

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The following is the standard scoring system approved for use in NASAMW-sanctioned DBA tournaments:

Victory Conditions Met

Winner

  • 20 points for winning
  • 1 point per element destroyed
    • includes generals
    • includes scythed chariots
    • does not include camp followers
  • 2 points if enemy general is destroyed
  • 2 points if enemy Camp is taken and occupied
  • Subtract the loser's points scored

Loser

  • 1 point per element destroyed
    • includes generals
    • includes scythed chariots
    • does not include camp followers
  • 2 points if enemy general is destroyed
  • 2 points if enemy Camp is taken and occupied

Victory Conditions NOT Met

Each player

  • 1 point per element destroyed
    • includes generals
    • includes scythed chariots
    • does not include camp followers
  • 2 points if enemy general is destroyed
  • 2 points if enemy Camp is taken and occupied

Scoring Examples

Example 1: Finished Game

Player A defeats Player B having destroyed 4 elements including Player B's general. Player B destroyed 1 element and occupied Player A's Camp. Victory Conditions were met. Result can be recorded as 4G-1C.

The Winner (Player A) receives 20 points plus 4 for enemy elements destroyed plus 2 points for killing the enemy general. This subtotals 26 points. Player A's losses must still be subtracted.

Player B destroyed 1 element for 1 point plus 2 points for taking and occupying Player A's camp. Player B's total score is 3 points.

Player A subtracts Player B's total from their 26 points: 3 points are subtracted for a final score of 23 points.

Final Score for the battle is Player A 23 points - Player B 3 points.

Example 2: Unfinished Game

Player A and Player B play to the time limit without result. A has destroyed 3 elements of B. B has destroyed 1 element of A, which happens to be A's general. Result can be recorded as 3-1G. Points are calculated as follows:

Player A receives 3 points: 1 point per element killed and 2 points for B's camp.

Player B receives 3 points: 1 point per element killed and two points for killing A's general.

Final Score for the battle is Player A 3 points - Player B 3 points.

Tie Break

In the event of a tie, use the following tie-breakers in the order indicated:

  • Head to Head Result
  • Countback
  • Umpire's Discretion

Countback

Countback is determined at the end of the event, the umpire adds up the point totals for each of a players opponents. So, in a 4 round event player A plays B, C, D, and E. B scores 94 points. C scores 12 points. D scores 28 points. E scores 51 points. 94 + 12 + 28 + 51 = 185. So, player A's countback score would be 185. A higher countback score beats a lower countback score.

Notes

This point system was designed to work for many different formats and styles of DBA events. It should provide consistent and clear results, while still functioning in a simple manner. Game scores can still be reported to the Umpire according to the standard 4-2, 3G-1, format. The Umpire can then calculate the points scores and countback results, etc.