2.2+ Design Notes
To make the best game possible. While this seems simple and straightforward, there is still necessary constraint. We are evolving the DBA 2.2 rules and we need to make sure that 2.2+ provides a gaming experience that continues to feel like DBA. We will shy away from changes that alter the basic mechanisms and pacing of the game.
Notes About Specific Changes
Many of the changes implemented by 2.2+ are interrelated, and can't be considered out of context of other changes. They are separated here for convenience, not because they were developed or tested separately from each other. It is important to play all of the 2.2+ changes together, and not to pick and choose individual changes, because the resulting whole is greater than the sum of its parts.
Board size, MUs, figure scale, ground scale, movement rates.
Topography adjustments, terrain placement, terrain size and shape changes, BUAs, Rivers.
Pavises, Raiders, Light Spear, Cataphracts.
Scythed Chariots, War Wagons, Elephants, Horde, Camels, Litters.
Shooting, Rear support, Pursuit, QKs, combat factors
Front corner measurement, conforming, breaking off, psiloi group move, flank contact restrictions, dismounting.
NASAMW modifications, other changes